Archive for the ‘xcode’

Atlas – Cappuccino (Objective-J)12.20.09

Atlas is like Xcode. Atlas is built with Cappuccino and Cappuccino is built using a language called Objective-J which is just a superset of JavaScript and its very cool! Just like Objective-C is a superset of C. The best thing I like about it is that it’s so much like Cocoa and Objective-C. The syntax is almost the same, NSObject would be CPObject.

280 North makes Atlas and I signed up for their beta program from beta version 3. Once I had access I played with it but didn’t do much. Now just yesterday I got interested in it again and while reading the forums to see what people where saying I saw a tutorial that caught my interest ( http://blog.jerodsanto.net/2009/11/280-atlas-introductory-screencast/ ) and I decided to write a simple app as-well.

I wrote a simple calculator to calculate the tax of an item but my goal was to find out if NSNotification was being supported and well, it is being supported of course it’s not called NSNotification but called CPNotification. In Objective-J ALL classes are prefixed with CP instead of NS. Here is my source code for the app I wrote using Atlas.

To learn more about Atlas go to their site and read about it and of course try it out!

Francisco Tolmasky – FOWA Maimi 2009 from Carsonified on Vimeo.

Posted in Cappuccino, Mac, Me, Objective-C, Objective-J, Programming, xcodewith Comments Off on Atlas – Cappuccino (Objective-J)

iPhone SDK 3.0 beta 505.16.09

Today, I was working on Skatr getting it ready for the iPhone OS 3.0 and taking advantage of some of the new features and while I succeeded testing it on my device using the beta 4 version, I had trouble with beta 5. I searched around and found the following post to be very helpful to solving whatever problem was going on with the sdk.

http://www.iphonedevsdk.com/forum/iphone-sdk-development-iphone-os-3-0/17999-profile-doesn-t-match-application-identifier.html

Posted in iPhone, Me, Objective-C, Projects, Skateboarding, skatr, xcodewith Comments Off on iPhone SDK 3.0 beta 5

XCode Template for Adium Plugins04.19.09

This weekend as I wait for Apple’s response to my iPhone App being accepted or rejected. I’ve been wanted to create an Adium Plugin for a while, so now I took the initial steps and made it much easier to begin. I have created a XCode Template for creating your own Adium Plugins.

It can be downloaded over at my github reposity. 
http://github.com/fernyb/adiumplugin/tree/master

Installation

  • Make sure you have the following directory:~/cocoa

If you do not have that directory create it and navigate to it.

  • Make sure to download the Adium source code into the ~/cocoa directory. You will need to use mercurial
    hg clone http://hg.adiumx.com/adium
  • Make sure you have the following directory.
    “/Library/Application Support/Developer/Shared/Xcode/Project Templates/Adium/Plugin”

If that does not exist make sure to create it.

  • Download or clone the git repository:
    git clone git://github.com/fernyb/adiumplugin.git

Copy all files from git repository and place them in:
“/Library/Application Support/Developer/Shared/Xcode/Project Templates/Adium/Plugin”

  • Launch XCode and create new project. On the left side under User Templates you should have a new entry for selecting Adium and selecting Plugin to create.
  • That is it.

Posted in Mac, Me, Objective-C, Programming, Projects, xcodewith Comments Off on XCode Template for Adium Plugins

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